![]() ![]() A bit annoying but I didn't find a way to fix it (it uses the same render target as the main game so I can't make it 2D). When talking to NPCs, their faces appear in a window that has fixed depth and its content is sensitive to convergence. The mouse cursor will be darker than without the fix because it has full opacity now. Fire, spells effects, blood, acid, rifts. Water reflections at all graphics settings levels. Update (older) (): fix reuploaded to use an official 3Dmigoto 1.2.67 build. Update (): fix reuploaded to use 3Dmigoto 1.2.68 build. Switch your settings around if you don't see them in higher resolution yet (I had to do that). Note: the devs increased the resolution of special effects. Download the fix again from the installation instructions, and if you still use or roll back to game versions below this one, get the old fix here. Only the HUD shaders are manual (they didn't change). This time using regex to avoid this problem in the future. Important update (): the game update 1.0.5.0 changed the hash of most shaders, so I had to do the fix again. Night skybox in one area of Forgotten Gods now at more depth. HUD depth no longer affects damage numbers and letter that already had their own depth. Automatic preset for easy to use main menu, and gameplay has dynamic HUD and mouse by default. The HUD is now more dynamic and changes with the camera zoom level. Post processing no longer conflicts with HUD depth. You could easily break the mouse and HUD. Don't change the version if you don't know what you're doing. Very important update (): fix updated for the 1.1.2.5A version (I have also played and tested the Forgotten Gods expansion), with some new shaders, improvements, better use of hotkeys, and easier to use fix (now you can play comfortably without using any hotkey). Now with something that makes the mouse cursor not disappear when a future update breaks the fix, if that happens again (I will keep updating the fix anyway). Important update (): fix updated for the 1.1.3.0A version. Now everything has been moved to regex, trying to avoid future game updates from breaking the fix. This update fixes the deferred rendering mode (which performs better), as well as refixing the HUD and other functions. Important update (): fix updated for the 1.1.4.1 HOTFIX 1 version. This update fixes deferred shadows at settings that weren't fixed before, makes the "F5" fog toggle work in deferred rendering mode, and also fixes crystals and other haloing problems that were imperfect before. Update (): fix confirmed working with the 1.1.9.0 version. Stereoized all specular reflections (removed "n" hotkey because it's just for a worse setting). Fixed lighting clipping when deferred rendering is enabled. Update (): updated geo-11 fix with build v0.6.78. It includes "dynamic" HUD options (check the F6 hotkey). 3D Vision and geo-11 fix for Grim Dawn in DX11 mode, with lots of hotkeys that improve playability. ![]()
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